Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CoUSR-KTt7R-AT37Y-7mcHj-aFxLA | 12/22/7 | 46.9 | 0.68 | 2026-07-01 13:40:47 · 47m 17s | |
| CSGO-w4be8-J2Hnc-eizEx-qMH4W-yueiK | 15/10/3 | 83.7 | 1.40 | 2026-06-30 20:32:52 · 31m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.