Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vPK4v-9EB6U-MEJCU-JzYpd-ZjenL | 11/19/8 | 56.9 | 0.74 | 2026-07-06 06:51:31 · 35m 4s | |
| CSGO-ZyaBZ-89BFT-jWoDo-LcHee-U5O3A | 23/19/3 | 105.3 | 1.38 | 2026-07-02 06:14:02 · 38m 44s | |
| CSGO-DwkTZ-UW5CT-5KErs-4WdvP-uG3YP | 15/20/5 | 80.6 | 0.98 | 2026-07-01 21:05:38 · 32m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.