Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cNTJP-J7fmS-2msoR-Pr3La-FvxfF | 17/18/4 | 76.9 | 1.09 | 2026-07-04 15:51:11 · 33m 45s | |
| CSGO-hmw3O-3HHqs-SoVJD-OwGVP-hwAAA | 26/23/9 | 111.3 | 1.35 | 2026-06-27 19:41:14 · 50m 43s | |
| CSGO-F7f2M-c3rH9-tEGoT-hex9B-EdWXC | 21/25/8 | 82.0 | 1.02 | 2026-06-16 19:04:30 · 50m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.