Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Znetn-O5jJi-nbAxX-V3YaG-zbZYO | 13/18/3 | 55.1 | 0.76 | 2026-07-02 18:59:56 · 35m 7s | |
| CSGO-8ZZYz-Q569S-HTCf4-OqkcV-y68CH | 12/16/7 | 66.8 | 0.90 | 2026-06-30 19:40:02 · 47m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.