Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-adDxf-Vs9SL-Hn62n-Kapwp-dDWPA | 14/16/8 | 80.8 | 1.09 | 2026-07-05 22:24:22 Β· 31m 2s | |
| CSGO-fHROU-zdroJ-N3HXf-wfKVP-LmztJ | 19/20/3 | 90.6 | 1.19 | 2026-07-02 17:40:18 Β· 38m 22s | |
| CSGO-O6ZrQ-XoPUr-nhBhE-HkHqV-fRFZG | 10/16/6 | 89.3 | 0.82 | 2026-06-30 20:38:21 Β· 32m 16s | |
| CSGO-GaNxi-Zhi8C-QoOhS-ksANc-VQksF | 19/21/6 | 88.5 | 1.07 | 2026-06-29 22:02:51 Β· 36m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.