Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-z2bJE-Z2U5Z-3hSTy-xKmPN-3cUiA | 18/17/8 | 100.3 | 1.46 | 2026-07-05 07:24:56 · 31m 51s | |
| CSGO-8nsCw-e9w6P-Gt5Q5-jAQdA-zKkXM | 18/21/4 | 79.6 | 1.09 | 2026-06-30 20:28:11 · 32m 38s | |
| CSGO-zZDU5-WpPRp-m9eGW-24snB-opWTB | 15/23/8 | 68.5 | 0.86 | 2026-06-18 21:17:01 · 39m 41s | |
| CSGO-MHuQW-nMu9i-JVP33-7XURc-wup3B | 16/14/0 | 55.2 | 0.96 | 2026-06-17 10:16:49 · 37m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.