Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VUmNp-ZEjas-qjr83-oPnvD-Gd5FP | 22/18/7 | 103.3 | 1.36 | 2026-06-17 21:16:39 · 37m 28s | |
| CSGO-JJe6Y-hPjx4-SPPYs-TTBuX-aQ4qB | 13/12/5 | 96.1 | 1.19 | 2026-06-16 17:11:40 · 26m 18s | |
| CSGO-wx2ET-5VZnk-2FzsY-6TMGf-PupJN | 22/14/6 | 109.7 | 1.62 | 2026-06-15 20:09:25 · 35m 56s | |
| CSGO-iMkoZ-MYPmj-8xEOS-imKKC-7TQ7B | 16/13/6 | 94.1 | 1.29 | 2026-06-15 00:03:16 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.