Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DaxyT-kDCq5-mAhyb-k7CjJ-R8diK | 13/20/3 | 61.1 | 0.72 | 2026-06-29 21:20:04 · 42m 38s | |
| CSGO-Fu6AN-qin5s-C6FUU-j8Z6t-rr74E | 17/13/5 | 75.3 | 1.23 | 2026-06-28 21:01:02 · 38m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.