Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bX3aE-pGOoB-67rjP-DOsCU-BHLXL | 23/16/8 | 98.3 | 1.48 | 2026-07-04 15:25:47 · 30m 11s | |
| CSGO-h3yWp-Sjfau-R9Ln8-VXtcT-iQtWK | 21/13/10 | 113.4 | 1.53 | 2026-07-04 14:47:56 · 35m 25s | |
| CSGO-ytGxY-YfTpx-Mo2NW-zf3bK-SojoE | 24/18/8 | 107.9 | 1.45 | 2026-06-30 18:46:57 · 42m 9s | |
| CSGO-ZYKuh-UUU4f-8EkNO-jLaG2-CVMfN | 15/16/11 | 91.8 | 1.24 | 2026-06-30 16:57:58 · 44m 4s | |
| CSGO-2hFVv-bDJyB-FnfhY-y8fUc-sjTOG | 28/21/6 | 98.8 | 1.33 | 2026-06-24 12:03:16 · 46m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.