Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Gfbmq-x9QL3-R6dBw-ZQm2H-G8MkO | 10/21/3 | 41.5 | 0.46 | 2026-06-28 20:21:20 · 49m 10s | |
| CSGO-f9Wry-eW76G-vZOio-4AnwG-CoRqJ | 15/16/7 | 71.5 | 1.09 | 2026-06-24 21:27:14 · 35m 44s | |
| CSGO-cx47Z-9pRs3-2taza-ip8XN-qw7dK | 9/13/5 | 61.5 | 0.79 | 2026-06-10 20:39:06 · 31m 49s | |
| CSGO-F4cuu-5WpjL-w2GYV-9mbRL-ScHLH | 16/16/11 | 83.0 | 1.18 | 2026-06-08 19:41:47 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.