Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-U6nkG-4pUqf-xKh3u-izt8M-m7oJN | 22/19/5 | 81.1 | 1.23 | 2026-07-03 19:43:16 · 42m 55s | |
| CSGO-JHJD8-XYYY8-ZKv2q-dBJct-XMfrM | 2/13/0 | 22.4 | -0.10 | 2026-07-03 17:18:42 · 22m 12s | |
| CSGO-jcR2p-VdGVz-ub4p8-9LXyN-qHBxH | 9/14/8 | 74.5 | 0.89 | 2026-07-02 23:37:17 · 27m 49s | |
| CSGO-UfaK4-BX3Ny-3DsG4-yawca-B6LHA | 7/18/6 | 51.8 | 0.54 | 2026-07-01 20:28:48 · 31m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.