Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EEEf6-2uJyh-hiNtK-xosJ4-kLzkG | 22/18/1 | 93.7 | 1.23 | 2026-06-23 16:18:32 · 32m 13s | |
| CSGO-ma3K2-aKxD7-bvkqZ-HbVmH-ixnkP | 14/14/5 | 77.1 | 1.18 | 2026-06-22 20:26:15 · 33m 16s | |
| CSGO-7pLw5-xcjMv-dNiLA-ksurK-do9aC | 18/10/4 | 92.3 | 1.60 | 2026-06-15 17:21:51 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.