Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-At6HQ-8wW53-yyO4z-qaVTz-jVMQC | 13/16/3 | 50.2 | 0.80 | 2026-07-05 17:59:28 · 39m 12s | |
| CSGO-qNoMw-MZCSo-9OMKu-TNnrp-EX6ZJ | 12/18/3 | 54.4 | 0.73 | 2026-06-14 12:47:32 · 49m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.