Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sXYzG-GDAc3-xiPeq-RqYJU-fbh4D | 29/21/3 | 105.9 | 1.38 | 2026-07-01 20:29:49 · 48m 12s | |
| CSGO-X4U49-yzuEF-6VKEK-zLT3B-yxOhG | 15/17/6 | 69.4 | 1.02 | 2026-06-29 07:43:38 · 30m 22s | |
| CSGO-qJpvj-MLFZ4-F5nqL-nKDfp-u2dOQ | 15/12/5 | 94.8 | 1.37 | 2026-06-22 19:27:02 · 25m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.