Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hjXXr-4T8kx-aJNwZ-dVStK-OHTCP | 16/14/6 | 93.5 | 1.25 | 2026-07-01 20:31:04 · 30m 30s | |
| CSGO-K3CGx-GVnZk-RHZ2Z-FAzA3-cBtKG | 18/15/4 | 86.1 | 1.22 | 2026-06-23 21:50:46 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.