Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qj5uM-ue7je-QFhkr-D8ZeV-buxwQ | 9/18/5 | 71.2 | 0.66 | 2026-07-03 06:59:37 · 28m 59s | |
| CSGO-O6dTv-yW6p6-T5zj3-PcJjb-o5cVG | 21/10/3 | 124.4 | 1.79 | 2026-06-30 18:31:28 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.