Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QAkEz-xCCxu-Li2MZ-R5sp2-GfhLJ | 24/19/3 | 90.8 | 1.39 | 2026-07-06 16:24:15 · 46m 4s | |
| CSGO-ys2qo-oJwBt-7wavs-qRLnJ-LdcNE | 18/17/3 | 65.8 | 0.98 | 2026-07-05 19:57:55 · 39m 25s | |
| CSGO-rsb8H-cBay6-bEGpV-8YNAX-e6siB | 18/17/6 | 88.7 | 1.23 | 2026-06-15 19:54:36 · 36m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.