Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QYDD5-8HOaz-dcE2h-mJNqy-mfMbM | 2/9/1 | 19.0 | 0.07 | 2026-07-04 21:18:41 · 19m 43s | |
| CSGO-qRGnU-NPMsM-CY7ja-ouzmy-5qk2H | 7/9/2 | 76.0 | 0.96 | 2026-07-03 22:23:35 · 15m 3s | |
| CSGO-XG7Fk-XhffF-mvqPk-WW6KK-ZSLTK | 12/20/8 | 68.6 | 0.82 | 2026-07-03 16:35:08 · 34m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.