Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HZDSk-QH7y8-KqpZ2-yeoK2-CLtCQ | 20/15/3 | 78.4 | 1.24 | 2026-06-29 14:27:18 · 31m 35s | |
| CSGO-F2ei4-vVxiU-zjtEX-6pRnh-2XmfO | 16/18/4 | 74.7 | 0.92 | 2026-06-20 18:26:50 · 37m 24s | |
| CSGO-SNuSO-jrYwX-tcsyD-jnwcm-9D5qB | 10/16/2 | 56.6 | 0.76 | 2026-06-12 18:53:44 · 36m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.