Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mw7uX-hHAUQ-BdASP-HWaJo-M4R4M | 9/17/8 | 77.4 | 0.86 | 2026-07-04 21:57:43 · 30m 25s | |
| CSGO-6fiQ7-c4D2M-abOZy-KkxEW-ca43L | 16/18/6 | 82.5 | 1.20 | 2026-07-04 20:41:55 · 33m 9s | |
| CSGO-8axfw-JbPjs-UQfEG-2z7Zv-4CZAB | 19/16/6 | 85.4 | 1.31 | 2026-06-26 18:02:03 · 36m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.