Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hrBkz-8kbVT-Fw7jK-sQPtj-wDe4D | 15/14/6 | 81.0 | 1.26 | 2026-07-04 19:53:56 · 30m 46s | |
| CSGO-TxnZ6-mUfES-CVN3v-2Srer-724BO | 14/16/4 | 83.8 | 1.16 | 2026-07-02 16:45:22 · 27m 41s | |
| CSGO-Zwth6-N3QiA-cStDE-PBYRd-dZx9H | 9/17/5 | 81.7 | 0.64 | 2026-06-11 20:28:03 · 23m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.