Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EoVuE-ZAjsn-bqVkx-uZE3Q-7mw9H | 19/16/2 | 78.8 | 1.27 | 2026-06-28 23:30:57 · 25m 45s | |
| CSGO-iWHFU-zKeEi-TdG79-OYCyb-k6siB | 20/8/2 | 96.2 | 1.79 | 2026-06-20 23:58:39 · 20m 53s | |
| CSGO-w4BtX-A94Zd-zO2aj-iZkHL-ZxqFF | 20/14/8 | 90.2 | 1.41 | 2026-06-16 19:58:13 · 35m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.