Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend ยท last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Dyf9Y-ECkqP-uZHTd-DdXSh-dE4BO | 10/14/1 | 56.9 | 0.71 | 2026-07-03 01:53:45 ยท 32m 16s | |
| CSGO-MBuQX-Vkwat-BhU8q-DANCy-YfVvD | 11/13/7 | 71.9 | 1.04 | 2026-06-28 17:23:36 ยท 32m 2s | |
| CSGO-xWPJa-CNLMa-hubYb-PxMQX-f6KbM | 6/13/8 | 46.1 | 0.65 | 2026-06-24 15:33:57 ยท 34m 33s | |
| CSGO-5KpGd-893Gf-OiAbi-3x7TE-kyLwF | 23/13/0 | 112.9 | 1.51 | 2026-06-20 20:08:11 ยท 34m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.