Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-khEYR-bQVet-f78C6-E3dtY-rup3B | 16/16/9 | 80.2 | 1.09 | 2026-06-30 17:35:58 · 39m 55s | |
| CSGO-J8MnR-VZLfd-AwFM9-rUKtR-xGUrC | 17/18/2 | 62.2 | 1.03 | 2026-06-28 08:50:50 · 38m 31s | |
| CSGO-KVbzi-zZSV7-OrMAk-YZCWh-pE26A | 21/15/4 | 86.4 | 1.31 | 2026-06-24 20:05:14 · 35m 4s | |
| CSGO-h5t4O-S6HBT-f3Z7P-tPON4-WWPUD | 12/7/4 | 76.9 | 1.34 | 2026-06-24 19:35:55 · 25m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.