Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OqxrP-Lita8-KTp6L-3iRyp-EE5qB | 16/16/7 | 94.4 | 1.17 | 2026-07-02 00:04:43 · 27m 12s | |
| CSGO-kpU7O-W6TWj-T7oqH-DE8N9-Wdm2H | 4/5/0 | 49.7 | 0.96 | 2026-06-30 17:26:16 · 9m 13s | |
| CSGO-DdAqE-kfryU-UV9yL-nLO8p-eDxHL | 19/13/7 | 93.1 | 1.43 | 2026-06-28 08:40:11 · 26m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.