Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8Wn7d-oFWjt-aQtf5-5eC7q-E4aNE | 20/15/3 | 98.7 | 1.39 | 2026-06-28 11:36:27 · 34m 27s | |
| CSGO-wuXCF-uLkfC-ZvkPa-5iU5q-E4aNE | 13/10/8 | 99.2 | 1.32 | 2026-06-18 19:12:53 · 27m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.