Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KaJ5V-MKyb9-jMCAb-5fYmk-TYTSH | 18/17/3 | 93.0 | 1.17 | 2026-07-08 19:01:11 Β· 36m 23s | |
| CSGO-xhkQa-o5hbH-4KYH8-OwC7Z-YPVeL | 26/21/6 | 93.2 | 1.27 | 2026-07-03 19:31:30 Β· 61m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.