Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GV6KP-aAk5q-GomAj-jUiC9-tdTnB | 5/14/1 | 48.2 | 0.21 | 2026-06-30 19:07:54 · 26m 0s | |
| CSGO-2Uxxa-BNGi3-OA8Kk-iMph4-GVunC | 12/14/4 | 77.8 | 0.98 | 2026-06-28 17:55:12 · 30m 24s | |
| CSGO-4SAkj-kRe2W-i2Bzk-UDym6-xeYfE | 6/4/6 | 67.2 | 1.34 | 2026-06-28 17:31:33 · 19m 38s | |
| CSGO-84MaH-GCJKv-77K8U-uiLpm-TO2xK | 16/10/3 | 98.1 | 1.54 | 2026-06-27 19:29:11 · 26m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.