Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZNqdE-vwGZU-wSp3u-2WJ6Z-7PVPA | 19/14/5 | 94.5 | 1.37 | 2026-06-28 01:11:06 · 34m 23s | |
| CSGO-ai6CH-svzzn-H4txx-rFVcq-ENc7L | 17/16/5 | 73.3 | 1.09 | 2026-06-27 22:12:04 · 41m 12s | |
| CSGO-ddyMU-F2Xwr-dtvhR-XqNUw-CrahQ | 16/15/12 | 100.5 | 1.41 | 2026-06-20 01:23:01 · 30m 40s | |
| CSGO-rYufY-uV4bY-XJVNJ-Cfbzb-9P47M | 15/14/0 | 92.9 | 1.27 | 2026-06-16 20:59:43 · 20m 43s | |
| CSGO-vuW7C-CFC85-OwZnb-wKzoK-c84VH | 20/16/7 | 89.3 | 1.32 | 2026-06-16 19:11:12 · 37m 21s | |
| CSGO-VRAxb-5fELf-i6TyM-B374S-evbxJ | 30/21/11 | 89.9 | 1.49 | 2026-06-15 18:13:40 · 52m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.