Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iyO9M-TTqHS-kjG5w-uVWZ6-dV4RG | 13/20/6 | 50.9 | 0.74 | 2026-07-01 17:26:41 · 42m 28s | |
| CSGO-CLhYk-r8ZAX-sGbPF-XwAR9-Hq5uC | 6/16/2 | 54.2 | 0.31 | 2026-07-01 16:58:45 · 22m 43s | |
| CSGO-cAWMN-A9EKY-EiPpc-p4bUf-h5EiJ | 3/14/3 | 34.7 | 0.11 | 2026-07-01 16:35:55 · 19m 3s | |
| CSGO-hdBXJ-cjjDX-SWSyp-tvPfZ-wkYHK | 13/20/9 | 66.0 | 0.91 | 2026-06-28 18:01:59 · 45m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.