Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XoEBa-XTKew-Ah7Tx-OMsoN-tROEL | 8/15/7 | 79.5 | 0.77 | 2026-07-05 23:31:56 · 24m 59s | |
| CSGO-ON4RX-xWVPu-ciwP2-AFTQZ-7PVPA | 21/17/8 | 114.8 | 1.53 | 2026-06-30 17:08:34 · 30m 55s | |
| CSGO-e4urt-XT4hK-ue73z-nwbcy-KquaL | 27/11/5 | 130.8 | 1.80 | 2026-06-30 16:34:42 · 30m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.