Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8deke-t8dLd-O49e2-xuAsD-zdTnB | 18/11/0 | 68.8 | 1.29 | 2026-06-28 21:22:35 · 37m 4s | |
| CSGO-Qnkea-tfeMK-DKWuF-fN8eu-KX6ZJ | 9/15/8 | 63.3 | 0.81 | 2026-06-28 20:09:57 · 35m 59s | |
| CSGO-CbH28-rnwsV-ssmx4-LxLOY-Ua7WB | 11/15/1 | 59.3 | 0.83 | 2026-06-14 09:45:19 · 30m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.