Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-39VSh-Zdtwb-d6DAc-247xv-BrApF | 22/9/5 | 95.1 | 1.92 | 2026-07-04 22:18:58 · 28m 58s | |
| CSGO-zQuKD-6xTGT-dNhRU-r7YYj-HjW9G | 18/14/2 | 70.0 | 1.13 | 2026-07-04 21:36:43 · 34m 5s | |
| CSGO-fv54L-AKATi-6bRCG-XLQ8t-bCyDK | 11/17/3 | 72.2 | 0.82 | 2026-07-04 15:58:18 · 30m 22s | |
| CSGO-znJsL-kX3oN-YNUfQ-y3aZt-yCfyC | 16/15/5 | 77.2 | 1.21 | 2026-07-03 19:44:26 · 28m 39s | |
| CSGO-dOndN-dUmYA-DcyRZ-BD5UW-FHtdA | 21/24/12 | 88.1 | 1.17 | 2026-07-02 16:48:05 · 45m 24s | |
| CSGO-4QAJn-dprfW-hZTo3-NCByV-XF95Q | 7/15/6 | 47.6 | 0.57 | 2026-06-26 13:33:34 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.