Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-naaDk-7DPDS-3o4Lc-sOvoH-GynUE | 13/19/3 | 61.5 | 0.82 | 2026-07-01 15:41:01 · 37m 46s | |
| CSGO-B34uM-4io4C-jkdcC-6GbNY-JuiTL | 19/26/8 | 72.8 | 0.94 | 2026-06-15 14:56:56 · 52m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.