Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nBkkz-dXeDV-Pf8JV-xQyrA-oKMkO | 18/15/7 | 92.0 | 1.19 | 2026-07-03 04:08:21 Β· 34m 36s | |
| CSGO-JwOVW-68i9j-RSQqB-Xvppp-E4aNE | 16/19/6 | 78.5 | 0.92 | 2026-07-03 03:18:51 Β· 43m 24s | |
| CSGO-u2hwF-Ck8Do-eHp9D-3OqBH-oJpxA | 15/13/4 | 93.7 | 1.33 | 2026-07-03 01:48:44 Β· 30m 35s | |
| CSGO-zAaqa-vvfJ5-XjJOL-7zBQw-4CZAB | 22/21/10 | 91.1 | 1.23 | 2026-07-02 05:55:33 Β· 45m 3s | |
| CSGO-wcuQt-sYUE5-DVrM7-7u5yP-DJsiB | 22/10/4 | 117.7 | 1.69 | 2026-06-27 17:44:15 Β· 31m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.