Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c3Uhd-bAcsc-yzsVr-o9cCP-GHcVG | 13/21/7 | 56.5 | 0.79 | 2026-07-04 21:06:08 · 37m 57s | |
| CSGO-LeQxd-ds9GV-hiDqv-DkbQQ-r7oJN | 19/14/4 | 103.1 | 1.36 | 2026-06-15 20:10:21 · 33m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.