Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwZMM-JeVVz-d5eE4-Bfq2X-Bkb3K | 14/11/5 | 82.2 | 1.22 | 2026-07-03 16:20:24 · 30m 54s | |
| CSGO-vTBmX-FGNdu-4nPQb-jAWHc-ztZpG | 14/13/6 | 104.0 | 1.28 | 2026-07-02 22:47:16 · 28m 51s | |
| CSGO-HLFkY-BKPiN-7mt86-bkkM9-Wdm2H | 12/19/6 | 69.8 | 0.77 | 2026-06-29 15:50:12 · 36m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.