Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BWJ8u-YkH6i-i4biq-jrUT5-WMwzF | 10/17/2 | 38.8 | 0.66 | 2026-06-20 21:10:15 · 37m 35s | |
| CSGO-RKemy-SFH6f-OBouv-LSu6p-MOBJC | 15/16/7 | 68.8 | 1.07 | 2026-06-20 20:30:13 · 36m 42s | |
| CSGO-y7rW6-w6PE6-XY4Ps-yBBhX-Bkb3K | 8/16/2 | 42.3 | 0.53 | 2026-06-19 19:22:38 · 33m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.