Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ornwZ-pjnTR-FtRwe-pSkWi-9hs8O | 13/14/3 | 78.1 | 1.07 | 2026-07-04 07:50:10 · 27m 5s | |
| CSGO-XAxfy-QhYzX-r8BJ7-fcyLt-uWq7C | 15/16/6 | 69.8 | 1.05 | 2026-07-02 20:09:46 · 28m 50s | |
| CSGO-knzHh-mjbJ7-yUNGr-5sHRb-VaDND | 10/22/8 | 57.1 | 0.61 | 2026-06-29 20:20:39 · 46m 6s | |
| CSGO-2PBpm-6U4TE-4iAmd-C7opm-x3JPJ | 18/9/2 | 105.4 | 1.54 | 2026-06-23 17:46:10 · 28m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.