Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GBXYQ-H6B5D-eKc87-cib9X-ZkrVQ | 24/12/1 | 122.1 | 1.79 | 2026-07-02 18:30:25 · 31m 36s | |
| CSGO-pk5qo-vmBQ3-ArBdc-pWoyb-9EacP | 20/14/6 | 102.4 | 1.55 | 2026-06-29 09:52:31 · 32m 20s | |
| CSGO-aTCcj-p2vWw-Pfyc6-RxK3r-43JPJ | 18/12/3 | 90.5 | 1.31 | 2026-06-19 23:57:31 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.