76561199176269221
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Provisional — based on only 2 analyzed matches. Firms up as more of this player's games get processed.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
The player has a high Premier rating and an extremely high aim rating with no FACEIT history, which are strong indicators of skill. However, the presence of two game bans significantly lowers confidence, and the limited demo analysis (2 matches) means the confidence is capped at low.
AI-generated read of the stats profile below - not a formal cheat determination, folded into the trust score as one capped signal among many. Model: gemini-2.5-flash-lite · Analyzed 2026-07-27 07:28:33
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
AI Analysis
-2%The player has a high Premier rating and an extremely high aim rating with no FACEIT history, which are strong indicators of skill. However, the presence of two game bans significantly lowers confidence, and the limited demo analysis (2 matches) means the confidence is capped at low.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Profile is private - signals can't be verified
Combined 'can't verify' penalties from private profile/inventory/hours/friends totalled -22%. Being private is a weak signal, not evidence - capped at -12% so privacy alone can't push a clean account out of the Trusted band.
Ban History
-50%Base penalty -50%, full weight (ban < 1 year old)
Cross-Platform Consistency
-15%Premier 30478 (top ~5% band) with zero FACEIT presence and Leetify aim rating 99.9858/100 - two independent elite-skill signals with no FACEIT corroboration
Our Own Match Data
-2.3%Peak single-match outcome anomaly 12.9/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — only 2 of this player's matches analyzed so far, so this is provisional.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ms5ao-VvJum-PsHGi-qcdMM-dmFOP | 18/13/2 | 101.1 | 1.44 | 2026-07-03 22:22:30 · 23m 44s | |
| CSGO-Tq4M8-jA4rJ-3xprj-Bmyi2-2zYUN | 2/2/0 | 51.0 | 0.94 | 2026-06-28 06:09:33 · 4m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.