Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wrWzQ-zAbfM-kFAeP-QdREj-HjW9G | 28/21/2 | 74.1 | 1.30 | 2026-06-28 18:06:23 · 56m 29s | |
| CSGO-8jj9z-9W5Z3-eRBxY-yVvou-NMOtQ | 7/9/8 | 75.0 | 1.02 | 2026-06-15 22:06:22 · 23m 55s | |
| CSGO-ZT47V-FZJcr-hip4D-vqKHh-xs3cQ | 14/15/4 | 89.9 | 1.13 | 2026-06-15 19:02:42 · 26m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.