Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oQWHX-ZLrXr-qHcHu-oyr6f-REDVF | 22/18/2 | 101.1 | 1.28 | 2026-06-28 21:51:38 · 36m 32s | |
| CSGO-KYfjY-z25zb-74uCY-frzLO-DbtSJ | 7/14/1 | 41.7 | 0.40 | 2026-06-08 22:46:50 · 20m 20s | |
| CSGO-BJXXp-uaoZ4-yMQuf-cS7MX-NRz6A | 14/19/2 | 67.4 | 0.75 | 2026-06-08 22:03:19 · 39m 6s | |
| CSGO-o4s2w-Gq9Sa-zwV8j-8xpns-uhJaA | 25/23/6 | 84.7 | 1.25 | 2026-06-08 19:37:16 · 51m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.