Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YLTFv-vn4h2-4pznE-FDUVo-3De4D | 29/20/5 | 106.3 | 1.44 | 2026-07-05 20:45:43 · 40m 3s | |
| CSGO-9O6FO-TJeQ9-oN8RY-YnoVx-zWq7C | 17/14/4 | 88.8 | 1.29 | 2026-07-05 14:26:51 · 36m 11s | |
| CSGO-zPamm-9FeBj-nNKVB-BRAZj-24wPB | 15/16/3 | 70.0 | 0.87 | 2026-06-24 19:15:16 · 32m 21s | |
| CSGO-wwPFx-uLOTx-L2r6M-m2WCO-qaChP | 23/17/1 | 110.3 | 1.85 | 2026-06-24 18:13:20 · 38m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.