Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZcLwF-ZYKdj-R7aAF-zLQYp-TDERE | 10/11/3 | 50.1 | 0.89 | 2026-07-01 15:13:30 · 31m 33s | |
| CSGO-w6BzO-wMb2C-HxLoL-NhTmz-jVMQC | 20/10/2 | 92.3 | 1.65 | 2026-06-30 19:32:20 · 31m 16s | |
| CSGO-fhrXX-6QQZ2-t5kun-LScEc-sFzAC | 22/15/7 | 82.0 | 1.30 | 2026-06-29 08:10:49 · 37m 20s | |
| CSGO-D6rHs-AKWot-kN2rC-FtmEB-zKkXM | 13/14/2 | 74.6 | 0.87 | 2026-06-17 17:54:39 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.