Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-opobf-YkVrV-sBuLr-himhU-A7QBD | 9/18/6 | 66.9 | 0.63 | 2026-07-03 16:03:44 · 29m 54s | |
| CSGO-NqRtH-XfBMy-Ge7rK-drwWf-pipNO | 18/12/4 | 111.8 | 1.54 | 2026-07-03 14:40:20 · 24m 21s | |
| CSGO-PvHCq-wYQXz-9H9vW-VNazd-84fGH | 7/15/2 | 56.9 | 0.61 | 2026-07-02 17:25:46 · 25m 27s | |
| CSGO-C5fwB-UUvcd-9m3TR-hNDoA-fympQ | 18/17/9 | 91.8 | 1.34 | 2026-06-26 11:25:29 · 36m 44s | |
| CSGO-C5rMX-d4ebR-Qo3VE-7aJtB-feQ3A | 19/19/8 | 92.5 | 1.28 | 2026-06-26 10:41:07 · 39m 26s | |
| CSGO-kVSJB-5VdVb-cHyeW-zhvwU-4RwLA | 13/15/4 | 83.8 | 1.06 | 2026-06-22 15:19:09 · 27m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.