Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ydELY-wW3XY-mNsRP-oTQm4-5UVzE | 20/18/4 | 81.2 | 1.05 | 2026-07-02 19:57:44 · 43m 59s | |
| CSGO-DcUat-HBNws-HcVGn-TxNXQ-3aaUN | 14/16/1 | 56.7 | 0.97 | 2026-06-25 18:47:06 · 35m 43s | |
| CSGO-7RAhD-9eDNU-sMfLh-swvwD-KKoJN | 27/15/2 | 111.3 | 1.75 | 2026-06-24 22:17:05 · 31m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.