Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGPwW-3eZtd-D43W5-x8v4U-fRFZG | 13/23/9 | 71.5 | 0.71 | 2026-07-03 14:09:15 · 45m 40s | |
| CSGO-W8JSF-bX3m2-7BBRL-PHDh2-oBCJC | 14/15/2 | 85.6 | 0.94 | 2026-06-26 22:06:38 · 30m 21s | |
| CSGO-QkJDG-Bcqjf-3ytTX-uxEfz-fqbNE | 18/14/7 | 99.7 | 1.40 | 2026-06-25 01:57:30 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.