Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-G9LWk-XCcNC-R5Kxq-OZ5Ey-ZrPJM | 23/14/5 | 115.7 | 1.64 | 2026-07-05 13:44:17 · 34m 33s | |
| CSGO-GSZ5K-dNHyB-MT4nv-7zHM7-GAzpH | 21/9/1 | 117.1 | 1.83 | 2026-07-04 20:35:38 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.