Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OrFq6-hpJPm-y5KQi-EPZme-FPGCF | 9/17/4 | 68.6 | 0.71 | 2026-07-04 20:06:30 · 28m 6s | |
| CSGO-HPX3x-xkHGL-LpGri-eyBps-e3AkE | 21/18/6 | 98.5 | 1.31 | 2026-07-02 21:19:50 · 37m 8s | |
| CSGO-jCEpO-Ypu5C-HcBUJ-u8RW6-3Vr3B | 18/19/7 | 66.5 | 1.06 | 2026-06-23 20:28:35 · 44m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.